Flightgear st thomas scenery4/13/2024 Nanga Parbat, Himalaya, Pakistan seen across the Indus valley: View of the Grand Canyon, USA from high altitude: The Grand Canyon, USA (using dust shader effect): The rendering of light and shade, transition shader effects and snow effects all key on elevation gradients and allow in essence to render the terrain with much more visual detail despite the lack of detailed landcover.ĭesert hill chain near Tabas, Iran, seen from the ground (using Middle-East texture scheme and dust shader effect): However, mountainous regions benefit enormously from the improved elevation mesh resolution. In the absence of CORINE data, improvements in the landcover rendering are not as dramatic, which leaves flat terrain largely comparable to the previous version of the scenery. Combined with regional texture schemes and procedural texturing, an almost photo-realistic effect can often be achieved.Ĭorsica, France seen from above in morning fog (utilizing Mediterranean texture scheme) :ĭetails of Corsica, France in low-level flight with the F-20:įjell lands in Norway (using Scandinavian texture scheme): This makes the visuals both in mountain regions as well as plains much more applealing. The most stunning improvements are found in Europe, where in addition to the increased resolution of the elevation mesh, also the CORINE database provides high resolution landcover data. In general, airport layouts are now improved and updated all over the world, major roads and rivers are drawn to much higher accuracy than previously and the elevation mesh resolution is increased everywhere. – The latest airports (2013.10), maintained by Robin Peel of X-Plane – ViewFinderPanoramas elevation model by Jonathan de Ferranti This FlightGear World Scenery was compiled from: The new scenery is already available via Terrasync, but it requires a recent version of Flightgear, older versions are not capable of handling the vertex number of the new terrain mesh. Thanks to the efforts of developers in bringing the processing toolchain up to date, the new official scenery with much better resolution than the previous scenery has now been possible. There is practically no manual intervention involved, which means that the scenery team can’t decide what quality the scenery will have at a certain location, that is only determined by the quality of the available data. Together with the release of Flightgear 3.0, a new world-wide scenery is now made available!įlightgear’s world scenery is based on large-scale processing of publicly available and GPL compatible geodata.
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